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Blender demo 02 modeling a cup

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    >> In this video, I'm going to go
    over how to make a mug in Blender.
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    So the first thing I'm going
    to do is, I'm going to get rid
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    of all these objects in the general scene.
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    And I'm going to add a mesh, and
    I'm going to choose a cylinder.
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    And so when I zoom into the cylinder,
    it looks like it's pretty round.
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    It would make a nice cup sort of shape.
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    I'm going to scale it up a bit.
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    So it's a little taller.
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    And then I'm going to turn
    on Wireframe unshaded.
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    So I'm going to go up here to my Settings,
    under Viewport Overlays, and I'm going to turn
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    on Wireframe so I can see the wireframe easily.
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    And then I'm going to go into
    Edit mode by hitting Tab.
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    And I'm' going to start making some loop cuts.
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    So I'm going to go to Loop cut, and I'm
    going to make 1, 2, 3, 4, 5, 6, 7 cuts.
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    And so now they're all sort of
    like these evenly spaced cuts.
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    That's pretty good.
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    And the next thing I'm going to do is go into
    Face mode, and I'm going to select the face
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    at the very top, and the way I
    go to Face mode is by hitting Q
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    to go back into my Selection mode.
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    Select the very top face.
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    Hit X, and choose Faces to delete the face.
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    Now I'm going to go into X-ray mode
    and I'm going to select all the faces.
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    And I'm going to go to Extrude
    faces along normals.
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    So I'll extrude the faces along the normals,
    and you can see what's happening here.
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    They're -- you know, it's kind of
    pulling them out along the normal.
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    And I'll make a nice, thick cup.
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    That's pretty thick.
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    And so now I've got the cup part.
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    That looks pretty good.
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    And then I'm going to select
    the face in the middle.
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    Grab it. And I'm just going to
    pull it up just a little bit just
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    so that there's some space been
    this base and the bottom of the cup.
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    I'm going to now select the bottom of the
    cup, and I'm going to go to Extrude faces.
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    And I'm going to set the extrusion down
    here in the lower left-hand corner to zero.
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    So it's like a straight -- you know, like
    it's basically where the original face is.
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    And then I'm going to go into Scale mode.
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    I'm going to just scale it in a bit.
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    And then I'm going to right-click and
    go to Extrude faces along normals.
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    And I'm going to pull that up.
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    And Extrude face along normals basically is
    whichever way the face or faces were facing,
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    that's the direction the extrusion will happen.
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    So I extrude this along the normals.
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    Pull it up a little bit.
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    So this is looking pretty good so far.
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    So far, so good.
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    And now the next thing I'm going
    to do is, I need to add the handle.
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    So in order to add the handle, I'm going to
    go into Edit mode, and I'm going to hit 3,
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    and I'm going to select two faces
    here and two faces here at the bottom.
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    I'm going to right-click and extrude faces.
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    And just pull those out like this.
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    And then I'm going to go into Loop cut,
    and I'm going to make a couple loop cuts.
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    And then I'm going to go
    back into Face selection mode
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    by hitting Q. And select these faces.
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    And then I'm going to extrude those faces.
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    And I'm going to use Scale, since
    they're both going in the same direction,
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    instead I'll just use Scale and
    scale them both close together.
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    And then I'm going to zoom in
    and delete these faces here.
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    So I'm going to hit X and Select faces.
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    So now those faces are essentially deleted.
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    And I am going to go into Vertex mode,
    grab these vertices, scale them even closer
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    to one another, so they're like
    practically right on top of one another.
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    And then I'm going to merge
    these vertices together.
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    So I'm going to do that by right-clicking
    and going to Merge vertices by distance.
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    So when I use Merge vertices by distance
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    in the lower left-hand corner,
    there's a Merge distance number.
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    And as I crank this up --
    boop -- that's what happens.
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    It basically -- once you get to a high
    enough number, it says any vertices that are
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    within this number will -- this
    distance -- will merge together.
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    So because all of the vertices that I
    wanted merging together were so close
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    to one another, it was a relatively low number.
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    If I kept cranking the number up higher, you see
    they'll all, like, collapse in on one another.
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    So we want to just merge by a distance
    that only merges these vertices here.
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    And if you're ever in doubt of,
    like, did those vertices merge,
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    because sometimes it's hard to know.
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    You can double-check by going up here to your
    Viewport overlays, and select Statistics.
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    And now you can see statistics of
    how many vertices you have selected.
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    So under vertices, you can see
    I have 12 vertices selected.
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    And so now, when I go to merge vertices
    by distance, they've merged together,
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    and now I have six vertices, which means
    that every two vertices that I wanted
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    to have merge together have successfully merged.
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    Okay. So now we're getting closer
    to finishing off this cup already.
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    So I'm just going to grab
    some of these vertices here.
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    I'm going to grab some vertices here,
    and maybe even rotate those a bit.
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    And grab these vertices here.
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    Grab those.
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    Move them a bit.
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    And again, I'm going to rotate
    these a little bit.
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    And maybe move them up some.
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    And then I'm going to pull these ups.
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    And move these around a bit.
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    So lookin pretty good so far.
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    And so right now -- let's see what we've got.
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    So I'm going to go out of the Wireframe mode
    so I can just see what's happening here.
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    And [inaudible].
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    And from here, I'm going to grab these vertices.
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    So I'm going to go back into this mode here.
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    I'm going to grab all of
    these vertices in X-ray mode.
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    And I'm going to scale them in a bit, like that.
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    And I think they also need to be moved in some.
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    And maybe this one needs
    to be out a little more.
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    Maybe some of these could be out a little more.
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    And so now this is looking pretty good.
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    So I'm going to go out of Edit mode, and yes.
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    This looks like a mug.
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    Looks pretty good.
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    And so the next step is, you know,
    right now it looks pretty blocky.
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    So I'm going to smooth it by selecting it.
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    And I'm going to go over here to the
    right-hand side, and I'm going to go
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    to the Modifier properties button here.
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    And I'm going to add a modifier.
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    So there's all kind of different
    modifiers that you can add.
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    And for the time being, we're going to
    just go straight to Multiresolution.
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    And what multiresolution does is, it allows
    you to subdivide and smooth your objet.
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    So I subdivided it once.
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    I think subdividing it twice is
    probably the optimal resolution.
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    Maybe don't even need it quite this smooth.
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    Right now, we can see all the faces,
    you know, all the individual faces.
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    And it doesn't look so great right now.
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    But you can actually change that by
    going to Object, and Shade Smooth --
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    or with the object selected, Shade Smooth.
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    And then it makes it so that you
    don't see all of the individual faces.
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    It kind of smooths all the edges
    out, and this is what you get.
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    So that looks pretty good.
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    And just a quick and easy way to use
    extrusions, and using the multires tool.
Title:
Blender demo 02 modeling a cup
Description:

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Video Language:
English (United States)
Duration:
10:15

English (United States) subtitles

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