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>> In this video, I'm going to go
over how to make a mug in Blender.
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So the first thing I'm going
to do is, I'm going to get rid
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of all these objects in the general scene.
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And I'm going to add a mesh, and
I'm going to choose a cylinder.
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And so when I zoom into the cylinder,
it looks like it's pretty round.
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It would make a nice cup sort of shape.
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I'm going to scale it up a bit.
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So it's a little taller.
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And then I'm going to turn
on Wireframe unshaded.
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So I'm going to go up here to my Settings,
under Viewport Overlays, and I'm going to turn
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on Wireframe so I can see the wireframe easily.
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And then I'm going to go into
Edit mode by hitting Tab.
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And I'm' going to start making some loop cuts.
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So I'm going to go to Loop cut, and I'm
going to make 1, 2, 3, 4, 5, 6, 7 cuts.
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And so now they're all sort of
like these evenly spaced cuts.
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That's pretty good.
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And the next thing I'm going to do is go into
Face mode, and I'm going to select the face
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at the very top, and the way I
go to Face mode is by hitting Q
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to go back into my Selection mode.
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Select the very top face.
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Hit X, and choose Faces to delete the face.
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Now I'm going to go into X-ray mode
and I'm going to select all the faces.
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And I'm going to go to Extrude
faces along normals.
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So I'll extrude the faces along the normals,
and you can see what's happening here.
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They're -- you know, it's kind of
pulling them out along the normal.
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And I'll make a nice, thick cup.
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That's pretty thick.
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And so now I've got the cup part.
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That looks pretty good.
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And then I'm going to select
the face in the middle.
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Grab it. And I'm just going to
pull it up just a little bit just
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so that there's some space been
this base and the bottom of the cup.
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I'm going to now select the bottom of the
cup, and I'm going to go to Extrude faces.
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And I'm going to set the extrusion down
here in the lower left-hand corner to zero.
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So it's like a straight -- you know, like
it's basically where the original face is.
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And then I'm going to go into Scale mode.
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I'm going to just scale it in a bit.
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And then I'm going to right-click and
go to Extrude faces along normals.
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And I'm going to pull that up.
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And Extrude face along normals basically is
whichever way the face or faces were facing,
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that's the direction the extrusion will happen.
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So I extrude this along the normals.
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Pull it up a little bit.
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So this is looking pretty good so far.
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So far, so good.
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And now the next thing I'm going
to do is, I need to add the handle.
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So in order to add the handle, I'm going to
go into Edit mode, and I'm going to hit 3,
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and I'm going to select two faces
here and two faces here at the bottom.
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I'm going to right-click and extrude faces.
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And just pull those out like this.
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And then I'm going to go into Loop cut,
and I'm going to make a couple loop cuts.
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And then I'm going to go
back into Face selection mode
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by hitting Q. And select these faces.
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And then I'm going to extrude those faces.
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And I'm going to use Scale, since
they're both going in the same direction,
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instead I'll just use Scale and
scale them both close together.
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And then I'm going to zoom in
and delete these faces here.
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So I'm going to hit X and Select faces.
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So now those faces are essentially deleted.
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And I am going to go into Vertex mode,
grab these vertices, scale them even closer
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to one another, so they're like
practically right on top of one another.
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And then I'm going to merge
these vertices together.
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So I'm going to do that by right-clicking
and going to Merge vertices by distance.
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So when I use Merge vertices by distance
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in the lower left-hand corner,
there's a Merge distance number.
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And as I crank this up --
boop -- that's what happens.
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It basically -- once you get to a high
enough number, it says any vertices that are
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within this number will -- this
distance -- will merge together.
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So because all of the vertices that I
wanted merging together were so close
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to one another, it was a relatively low number.
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If I kept cranking the number up higher, you see
they'll all, like, collapse in on one another.
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So we want to just merge by a distance
that only merges these vertices here.
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And if you're ever in doubt of,
like, did those vertices merge,
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because sometimes it's hard to know.
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You can double-check by going up here to your
Viewport overlays, and select Statistics.
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And now you can see statistics of
how many vertices you have selected.
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So under vertices, you can see
I have 12 vertices selected.
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And so now, when I go to merge vertices
by distance, they've merged together,
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and now I have six vertices, which means
that every two vertices that I wanted
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to have merge together have successfully merged.
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Okay. So now we're getting closer
to finishing off this cup already.
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So I'm just going to grab
some of these vertices here.
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I'm going to grab some vertices here,
and maybe even rotate those a bit.
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And grab these vertices here.
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Grab those.
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Move them a bit.
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And again, I'm going to rotate
these a little bit.
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And maybe move them up some.
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And then I'm going to pull these ups.
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And move these around a bit.
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So lookin pretty good so far.
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And so right now -- let's see what we've got.
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So I'm going to go out of the Wireframe mode
so I can just see what's happening here.
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And [inaudible].
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And from here, I'm going to grab these vertices.
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So I'm going to go back into this mode here.
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I'm going to grab all of
these vertices in X-ray mode.
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And I'm going to scale them in a bit, like that.
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And I think they also need to be moved in some.
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And maybe this one needs
to be out a little more.
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Maybe some of these could be out a little more.
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And so now this is looking pretty good.
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So I'm going to go out of Edit mode, and yes.
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This looks like a mug.
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Looks pretty good.
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And so the next step is, you know,
right now it looks pretty blocky.
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So I'm going to smooth it by selecting it.
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And I'm going to go over here to the
right-hand side, and I'm going to go
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to the Modifier properties button here.
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And I'm going to add a modifier.
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So there's all kind of different
modifiers that you can add.
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And for the time being, we're going to
just go straight to Multiresolution.
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And what multiresolution does is, it allows
you to subdivide and smooth your objet.
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So I subdivided it once.
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I think subdividing it twice is
probably the optimal resolution.
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Maybe don't even need it quite this smooth.
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Right now, we can see all the faces,
you know, all the individual faces.
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And it doesn't look so great right now.
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But you can actually change that by
going to Object, and Shade Smooth --
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or with the object selected, Shade Smooth.
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And then it makes it so that you
don't see all of the individual faces.
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It kind of smooths all the edges
out, and this is what you get.
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So that looks pretty good.
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And just a quick and easy way to use
extrusions, and using the multires tool.