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Substance 3D Painter First Steps: 01 - Creating a Project, Materials & Masking | Adobe Substance 3D

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    >> In this video, we are going to walk you
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    through your first steps
    with Substance 3D painter.
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    Painter allows you to paint on 3D models
    using a familiar layer based workflow.
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    A project begins by importing a 3D model
    and using the automated baking tools
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    to create information about the model
    that can help in the texturing process.
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    The 3D view showcases your model in 3D space and
    allows you to paint directly on the 3D model.
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    The texture set list represents materials
    that were assigned to the 3D model
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    when it was created in a 3D modeling
    application such as Maya or Blender.
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    Each texture set has its own dedicated
    layer stack, where you will work
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    to create textures and materials
    for your project.
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    The properties panel allows you
    to make adjustments to parameters
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    such as changing properties on a brush.
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    The asset panel contains various
    content such as materials, brushes,
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    and textures that you can use in your project.
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    Now that we've taken a quick tour of the UI,
    let's dive in and texture an object in Painter
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    as we take a hands-on approach
    to learning the tool.
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    So let's go to file, new, and for the template,
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    I'm going to use the first option
    here for PPR metallic roughness.
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    For the file, I'm going to
    navigate to the content folder
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    and use the roller skate 3D model.
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    We'll click open.
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    Here I'm going to set my document
    resolution to 2048 and I'm going to make sure
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    that these options here are disabled.
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    So I'll click okay and Substance
    Painter's now going to create the project.
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    So you'll notice here that
    I have a 3D and a 2D view.
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    In this course we're only
    going to work with the 3D view.
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    So here, towards the top of the UI, I
    am going to switch the view to 3D only.
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    Now to navigate the 3D view,
    you can hold down the Alt key
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    and use your left mouse button
    to orbit the view.
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    Using the Alt key and the
    middle mouse button, I can pan.
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    And using the Alt key and the right
    mouse button, I can zoom in and out.
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    You can hit the F key on the
    keyboard to focus the view.
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    Now the 3D view is lit using an environment map.
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    So I'm going to come over
    here to my display settings
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    and in the environment settings you can see
    here that I have an environment map option.
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    I'm going to turn the opacity
    up and the environment blur down
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    and here you can see this
    environment that is lighting my scene.
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    If I change the environment rotation,
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    I can change the lighting
    direction here in my viewport.
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    If I want to change the lighting, I can
    come over to the environment map button
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    and click this option and choose
    a different environment map.
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    For this course I'm going to
    stay with the default panorama.
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    I'm also going to take the environment
    opacity and set this back to zero
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    and then close the display settings.
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    To rotate the environment with the
    keyboard shortcut, you can use the Shift key
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    and the right mouse button left to
    right to rotate the environment.
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    Next I'm going to come up to the edit menu
    and I'm going to choose to bake the mesh maps.
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    Here in the output size, I'm going
    to set my resolution to 2048.
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    Now here in the options, I'm going to disable
    this normal option as well as this ID option.
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    We're going to leave everything else at the
    default and then choose bake selected textures.
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    Substance Painter is now creating a series of
    maps that contain information about the mesh.
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    These maps can help in the texturing process.
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    For example when using smart
    materials to apply details based
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    on parts of the mesh, such as the edges.
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    Now we're going to start
    adding materials to the skate.
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    Here in the assets panel, I'm going
    to select the smart materials.
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    And in the search I'm going to
    do a search for steel, dark,
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    and here you can see that
    we have steel dark aged.
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    I'm going to left click and drag and drop
    this material here to base of the skate.
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    I let go of my mouse.
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    The material is applied.
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    You'll notice that the texture set
    list is selected, which is base,
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    and now the smart material has
    been applied to the layer stack.
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    Our material is a material
    built from a group of layers.
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    You can save a group of layers as a
    smart material to use in any project
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    and they are a great way to get started quickly.
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    Now we're going to mask this material.
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    So here in the group I'm
    going to click this option
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    which allows me to create a geometry mask.
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    Here in the properties here
    in this list I can see all
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    of the mesh parts in the base texture set.
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    Holding down the Control
    key and left click and drag,
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    I can quickly deselect all of the mesh parts.
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    In the 3D view I can click the part
    where I want the material to appear.
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    I can also use the properties
    to select mesh parts as well.
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    Here I'm going to choose
    the axles and the brackets.
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    Once I've made my selection, I can
    exit the mask mode by coming over here
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    to the material icon and left clicking.
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    Now you can see that we have masked our
    material to specific locations here on the mesh.
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    So let's continue the process and
    add some additional materials.
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    I'm going to jump back to the assets and here in
    the search I'm going to do a search for silver
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    and I'm going to use this silver armor material.
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    I'll left click, drag and
    drop that here to the base.
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    You can see that a layer is created.
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    I'm going to jump into the mask,
    hold down the Control key, left click
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    and drag to quickly deselect everything.
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    And now I'm going to enable the bearings,
    bolts, bushing connectors, nuts, eyelets, hooks.
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    And that will take care of
    all of the selections.
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    I can exit the mask mode by
    clicking the material icon.
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    And here we have applied another material.
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    We now have two materials
    on the base of the skate.
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    Now let's come over to our assets.
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    Again, I'm filtering based on smart materials.
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    And this time I'm going to type in plastic used.
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    And I'm going to use this plastic used material.
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    Left click, drag and drop
    here to the base of the skate.
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    You can see it's now on top of my layer stack.
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    I'm going to enter the mask mode
    once again, Control left click
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    and drag to deselect all of the parts.
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    And now we're going to select the
    wheels, the bushings, and the stopper.
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    Now I'm going to exit the mask mode.
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    At this point I would like to make some changes
    to the layers that make up this smart material.
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    So I will click the folder
    to expand the layer group.
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    Here I can see that I have a layer.
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    I'm going to select the layer and
    the layer properties are shown here
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    in the properties panel.
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    Clicking the material tab allows
    me to view the material inputs.
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    This layer is called a fill layer.
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    You cannot paint on a fill layer, but
    you can fill the contents of the layer
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    with different information
    like color or roughness.
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    In my case I want to change the color value.
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    Here you can see that I have a color scheme
    image that I've created using Adobe Color.
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    To set my color I'm just going to sample
    the values here from my color theme.
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    So I'm going to move this
    over to my other monitor.
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    I will come over with the base plastic
    layer selected to the base color
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    and I will click the color swatch.
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    Here I can choose a color or
    I can use the sample tool.
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    I'm going to left click and drag.
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    As I drag, the sample is
    being chosen and I'm going
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    to sample the yellow value from my color theme.
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    And with that in place, I've now added
    the materials to the base of the skate
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    and I've changed the color for
    the wheels, bushings, and stopper.
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    Now let's take a look at texturing the boot.
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    Again, in the assets under the smart
    materials I am going to do a search for leather
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    and I'm going to use this option
    called leather calf grain.
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    I'm going to left click and drag
    and drop this material to the boot.
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    Here you can see that the upper
    texture set was automatically selected
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    and the smart material is
    added to that layer stack.
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    Remember, each texture set has
    its own dedicated layer stack.
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    So now I'm going to make some changes.
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    Let's expand the group and here I'm
    going to take a look at this base layer
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    and I'm going to change the base color.
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    Going back to my color theme, I'm
    going to select this light blue value.
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    So I'll move this back to my second monitor.
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    I'm going to select here the color, use my
    sample tool, and select that light blue value.
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    Now this smart material also has a dirt layer
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    and I'd like to change the color
    for this dirt layer as well.
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    So I'll select the layer.
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    I will select the base color.
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    And this time, I'm just going to
    grab my sample tool and I'm going
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    to select the preview icon for my base layer.
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    One last change I'd like to make.
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    I'm going to come over to my base layer
    and here I'm going to adjust the roughness.
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    I'm going to move the slider towards the left
    which makes the surface a bit more smooth,
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    which gives us a brighter
    highlight in the reflection.
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    Now I would like to texture
    this strap here in the back.
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    I can duplicate layers here in my layer stack.
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    So with the layer selected, if I just right
    click you'll see here we have an option
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    for duplicate layers.
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    So I'm going to use this option.
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    Here I'll expand the group and then I'm going
    to come over to that original base layer.
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    And then on my color theme, I'm going
    to sample the bright yellow color value.
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    Just as I did before, I need to
    change the color for the dirt.
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    And now I'm going to mask the material by
    entering the geometry mask, Control left click
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    and drag to deselect all of the
    parts, and then select the strap.
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    Now exit the mask mode and here you can see that
    we have applied a different color of the leather
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    to the strap versus the actual boot.
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    So I have a few more materials
    that I need to add to this skate.
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    I'm going to jump over to the substance
    3D asset site and grab some materials.
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    First I'm going to search for rope.
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    This climbing rope will work well.
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    I will download the file and it
    will be available in the content.
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    I'm also going to take a
    look at a cotton material.
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    And lastly I will grab a suede material.
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    All three of these materials will be
    available in the content directory.
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    So to import the files, I'm going to come over
    here to file and choose important resources
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    and then click the add resources button.
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    In the content folder, we are going to
    grab our materials, the suede material,
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    the cotton material, and the climbing rope.
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    With all three selected, I'll click
    open and here you can see that I need
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    to set a tag for these materials.
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    All three of these materials
    are based materials so I'm going
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    to select base material for each resource.
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    Now I need to select an import option.
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    In the dropdown you can see that I
    have my project or I have a library.
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    The difference is that if I import
    to my library, these materials
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    or resources will be available
    for any new project I create.
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    If I choose project, these resources are
    only available in that particular project.
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    That's the option I'm going to choose
    in this case and then click import.
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    Here you can see that the asset import tag
    is set and here are the three materials.
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    Because I set these materials as a
    base material, I can always browse
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    to find them by using the base material tag.
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    Here you can see the climbing rope.
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    Let's go ahead and use this one.
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    I'm going to left click and just drag
    and drop it right here onto the laces.
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    I'm going to come over here to the
    fill properties and then set a scale.
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    I'll set this to a repeat value of 4.
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    Now, as I scroll down here to the material
    properties, I just need to set my color values.
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    And you probably guessed it, I'm just going
    to sample these values from my color theme.
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    And that will take care of the laces.
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    Next let's take a look at
    the inside of the boot.
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    So again I have my material selected.
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    I'm just going to do a search for cotton
    and here is that cotton technical fabric.
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    Left click, drag and drop here to the boot.
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    I now need to mask this material
    so I'll jump into my material mask.
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    Control left click to deselect everything
    and then left click the inside the boot.
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    Now I will jump outside of the mask, and with
    the layer selected I'm going to set the color,
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    once again choosing or sampling from my theme.
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    So here I can see that it's my mask for
    this back strap is no longer working.
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    And I can see here that in the
    geometry mask it's telling me a zero
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    or all items are excluded.
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    So no problem, I can just jump back into
    here and then select here the strap.
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    Now I'll jump back out of the
    mask mode and we're good to go.
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    Next, I will look for the suede material
    that I downloaded from Substance 3D assets.
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    And I'm going to left click and
    drag and drop that here to the boot.
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    I'm going to select the properties for the fill.
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    I'm going to set a scale once again, maybe
    a value of three will be pretty good.
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    Then I'm going to enter my mask mode,
    Control left click and drag to deselect,
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    and then single click on this mesh part.
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    Jump out of the mask mode.
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    And now I'm just simply going
    to set my material color.
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    I'm going to set it to that bright yellow.
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    So here in the material properties
    I have a color option.
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    I am just simply going to
    sample this from my color theme.
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    So now you can see that we have applied base
    materials using smart materials and materials
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    that we downloaded from Substance 3D
    assets to quickly texture the entire skate.
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    However it looks like I forgot
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    to add a different material
    here for the sole of the boot.
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    Well no problem.
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    We can do that really quickly.
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    Let's jump over to our assets and I'm going
    to do a search here in my smart materials.
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    And I'm going to do a search for plastic.
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    And I think I want a more reflective
    material, so I'll start to type in glossy
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    and here we have this plastic glossy scuffed.
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    So let's left click and drag
    and drop this here to the boot.
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    This is going to work pretty well.
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    So I'm now going to jump into
    the mask mode, Control left click
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    and drag to deselect all of the parts.
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    Select the sole.
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    Jump out of the mask.
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    Now I will jump into the layer group.
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    Here on the plastic layer
    I can just set the color.
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    Going to grab my base color and I'm just going
    to sample the dark blue from my color theme.
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    That will close out this first video.
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    We covered the basic workflow of
    applying and masking materials as well
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    as importing materials from Substance 3D assets.
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    Take some time to play with different
    material combinations for your skate.
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    Just make sure it has plenty of 80s awesomeness.
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    And when you're ready, join
    me in the next video.
Title:
Substance 3D Painter First Steps: 01 - Creating a Project, Materials & Masking | Adobe Substance 3D
Description:

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Video Language:
English (United States)
Duration:
14:59

English (United States) subtitles

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