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Next Gen Ex 1 R2

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    All right,
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    this is the lantern I used to use when I was a boy scout.
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    It's a candle.
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    That's kind of dangerous to light a candle in your tent.
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    But it's a really cool light.
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    OK,
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    so now that we have the lights on,
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    we are actually talking about lanterns,
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    not the
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    candle version of this,
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    but
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    the battery-operated backpacking lanterns like this one,
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    that you would hang from your tent, and we're going
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    to use this as an example of Next Generation Design
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    and how we ultimately go from
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    something like this
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    to something like
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    this.
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    All right,
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    so now jumping into small presentation, I want to give you here, you can see
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    that
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    on the left we have the representation of
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    what we'll call the current generation,
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    even though this is actually pretty old now,
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    but for the purpose of this illustration, we'll imagine
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    this to be the current iteration of the current generation.
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    And if tasked with the responsibility of
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    coming up with the next generation design,
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    one
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    would start the process
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    of
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    understanding
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    who uses this,
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    how it gets used,
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    and
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    go through the ideation process,
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    make some choices,
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    get some CAD work stuff done,
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    until
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    you ultimately end up at what is a final next gen design,
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    which is like this one.
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    And the purpose of this
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    video is for us
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    to
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    take you through the first portions of this.
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    Well,
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    we'll go all the way to the CAD portion,
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    but
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    we're gonna go through the first portions of this,
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    and I'm gonna show you how much time I spent on each part
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    and hopefully from this you can walk away with a sense of what to do,
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    number one,
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    and then also the kind of discipline
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    that is required to stick with it and not let it take too much
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    of your time.
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    All right,
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    so as I began this project and I want you to actually know
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    that the data that I'm about to show you is 100% real,
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    it is what I did for this project to go literally from what we see on
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    the left hand side of the video to the right hand side of the video,
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    which ultimately took about 25
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    hours,
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    maybe a little bit less,
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    but nevertheless it was around that amount.
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    All right,
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    so as I started to think
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    about
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    lantern and my experience with lanterns and just sort of the ideas of
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    what lanterns are all about.
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    I often find myself pulling out a piece of paper
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    and just sketching.
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    I started right over in this area,
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    2D sketches of
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    blocks with buttons and shiny glassy domes
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    that were on there.
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    And proceeded through generating a bunch of ideas
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    that ranged all the way to circular hanging globes
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    to things that looked more traditional to what we
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    already know
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    about the Brunton lantern for backpacking.
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    What's
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    going on in my head while I'm working on this?
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    This is about a 20-minute sketch.
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    I just was thinking and pondering and wondering what it would be like
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    to use one of these lanterns. And as you're doing these sketches,
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    it's super valuable in my perspective
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    because you're starting to think,
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    OK,
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    well it's got to be turned on,
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    it's gotta
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    sit stable on the ground,
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    it's got to hang somewhere, it's got to have a portion where light comes through,
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    it's got to have a portion where batteries are stored.
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    And these kinds of things rush through my mind while I'm sketching.
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    You could think of this even though this is a good sketch.
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    You could think of this a bit
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    as like a doodling in the sense that
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    I'm just sort of thinking and thinking about the product
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    and the
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    experience that someone might have with the product.
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    This,
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    like
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    I said it's about 20 minutes of just sort of thinking through the process, and I
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    did that. I'm gonna say before I really started
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    the design process while I was thinking about what
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    sort of product would I want to do for the next gen project.
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    Alright,
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    so now we need to put this,
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    however,
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    into the context of the basic design process
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    which we see right here,
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    and we have five major parts to the basic design process.
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    The first thing we have to do is really understand the need,
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    the
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    need for a next-generation product or the need for a
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    next
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    different kind of lantern.
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    After we understand those needs,
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    we jump into an exploration phase
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    where we start to look at a lot of different ideas.
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    I'm gonna show you some other ideation,
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    not just what we saw on the previous page,
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    but
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    some other ones coming up here in just a little bit
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    that represent a kind of accelerated fast-paced concept generation.
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    We
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    then make a bunch of decisions and we call this
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    the defined portion of the design process where we're actually defining out
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    what's the shape gonna actually be,
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    what are the features we're gonna add.
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    We're making decisions.
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    This is a real big decision
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    time right here,
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    OK?
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    And then what we do is we go and we test the design.
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    Now if we're
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    outside of the CAD system,
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    and of course this is a CAD course,
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    so we're not really outside the CAD system.
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    But if we're outside the CAD system,
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    we are literally testing the product with people
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    or we're dropping it and seeing if it breaks and we're testing it physically.
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    But we can still do this step within the CAD system,
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    and then what we do is
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    we take a hard look at what we're creating,
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    and we ask ourselves if we think it's any good.
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    And we even show other people,
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    and
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    get feedback from them.
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    And then, of course, we often need to
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    refine.
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    Each of these steps is gonna have to be returned to
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    at some point because
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    we will do it in a preliminary way first and then we will go and we will iterate
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    and we will do a more refined round
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    through these and hopefully we'll go through a couple
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    of rounds while we try to improve the design.
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    So, what I'm gonna do now is talk to you about
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    how I actually approached this one evening,
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    the
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    first thing I did was I sat down and I made a plan.
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    You can see down here at the bottom, it was 7:28 p.m. when I started this.
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    That's not my most effective time of the day,
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    but that's when I had time to do it.
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    The first thing I did was I planned,
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    OK?
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    I said I want to do the two first parts,
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    the first two parts of the basic design process.
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    I wanted to try to understand and explore.
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    And during this time at this evening,
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    this is what I wanted to do.
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    I also wanted to get the CAD strategies together
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    and I only wanted to spend 2 hours.
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    And because I've gone through this kind of thing enough in my life,
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    I knew that if it was gonna take me 2 hours,
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    I would have to make a plan that would be a 1-hour plan
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    because it would take me twice as long as I think it's gonna take me
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    to get the thing done.
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    So, I listed out the actions that I was going to take.
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    I was gonna look at the parts that I had because I have a couple
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    of backpacking lanterns like this one and like the candle that I showed you earlier.
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    I was then gonna go online and look at reviews
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    if I could find any reviews for this particular lantern.
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    Then I was going to take some pictures of the
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    parts that I had
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    and do some sketches for the next generation ideas,
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    choose a concept and then make strategies for making those parts.
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    Now,
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    I
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    dedicated a certain amount of time
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    to each of these which I've written and read
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    and I forced myself to stay to those times,
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    at least I tried,
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    OK?
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    So,
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    let's
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    go on and see what happens.
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    So now,
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    after about 10 minutes,
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    I don't know,
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    5 minutes,
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    10 minutes,
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    whatever,
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    I have,
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    gathered
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    up the lanterns that I have.
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    I have looked at them
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    and I have taken some pictures.
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    I took
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    one of them apart
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    to look at the major pieces that were in there.
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    Now,
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    clearly you might not have the object that you've chosen for next generation,
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    but within the next-generation project descriptions,
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    I've found a product teardown or a decomposition
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    online and given it to you where you can basically look at this kind of stuff
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    to see what's going on. But I didn't have that for the lantern,
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    so I had one and I took it apart.
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    And these are the major pieces that were in there,
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    turns out there's 32 pieces,
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    I took pictures of them.
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    Then I went online
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    and did some searching
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    and I did some searching for mostly
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    customer reviews of the exact product that I'm
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    trying to create a next generation for.
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    All right,
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    so I did find some,
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    even though it's a somewhat old lantern.
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    I
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    did find some
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    and I found a lot of really good things in
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    there.
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    And
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    I'm going to not say anything really about this.
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    I'm going to summarize it in just a minute,
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    OK?
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    But
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    we did
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    see
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    things like
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    the legs are a little bit flimsy.
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    I should actually say the way that this particular design works
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    is that in order to sort of not have it tip over,
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    there are these legs that deploy,
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    like this is actually
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    kind of cool at first sight.
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    But
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    as you work a little bit more with this,
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    you realize it doesn't actually do very much
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    and
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    so
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    yeah,
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    plus people online are basically
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    saying some similar things about this.
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    So, that's a clue
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    that those are things that I was gonna
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    work on.
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    So, I'm about 20 minutes into the design process at this point,
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    OK?
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    And what have I learned so far?
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    I've learned that the feet are odd,
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    but the size is good.
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    I also learned from the reviews that
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    it breaks
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    if you drop it.
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    And it breaks right at the
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    connection right here.
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    And frankly,
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    I have a couple of these and one is
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    broken right there and then it's super glued together,
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    OK?
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    The
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    button can also get pushed while it's in the pack,
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    which is disastrous
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    because you really don't want to be carrying extra batteries,
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    and
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    to have the thing stay on in your backpack during the day,
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    that's,
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    that's horrible,
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    OK?
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    So,
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    then I listed out some things to keep and some things to change,
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    some things to keep,
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    want to keep the gray,
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    red,
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    dark gray color scheme,
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    want to keep the inverted dome.
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    There's a thing on the inside of this where
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    the light shines up and then it's pushed down,
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    that's an inverted dome.
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    We want to keep that that basic working principle.
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    Wanted
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    to keep a hook or a loop on the top
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    because it's got to hang from a tent on the inside of a tent somewhere.
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    OK.
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    We wanted to keep a general cylindrical shape and not like a cuboid or a rectangular
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    prism
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    like I showed in some of my hand sketches earlier,
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    and we want to take the same battery strategy.
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    And what is that battery strategy?
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    It's that
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    there's basically a carrier for four AA batteries.
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    I think those are AA batteries.
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    You have four AA batteries and it just slides in the end
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    and we wanted to keep that same basic strategy.
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    We're not even gonna try to change that piece
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    at all,
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    OK?
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    Some
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    things to change,
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    we want to change the feet,
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    change the robustness of the globe,
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    change the hook
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    loop
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    thing,
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    OK?
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    We want to change the button and get some button protection in there,
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    possibly change the base shape.
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    So, I'm about a half hour into the project by the time we're done with this list.
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    And I find myself doing a little bit of ideation
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    and in that ideation,
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    I started thinking a lot about these legs
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    and how we could make these legs more effective.
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    And so, we get a little bit of mechanical design in here
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    where I'm thinking about the tip over and where the center
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    of mass is and what the overall base size is.
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    And ultimately
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    I draw a couple of pictures as you can see right here.
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    I take a photo and then draw right on top of
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    those pictures trying to establish how big my legs could get
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    and how much benefit it would give me if I did that.
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    And under the worst case scenario where it tips at the
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    closest to the center portion,
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    which is right in here,
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    OK,
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    we actually don't get very much from these legs,
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    and that was just learned from that mechanical study.
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    All right,
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    well,
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    I also did some other sketches then where I'm thinking
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    I'm just gonna go for some sort of base that
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    ultimately gives me similar protection but without the mechanics of the
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    articulating arms or the deploying arms.
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    I do a bunch of brainstorming on what I want to do at the top
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    and there's a couple of things going on here.
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    One,
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    I want to get a loop in there
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    which already exists,
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    but I actually want to get a loop that opens
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    so that I can just loop around a loop that's already in the top
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    of the tent and not have to have another string hanging off of it.
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    And I got a couple of options that are coming from this.
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    There's also another thing going on here which you can see here in the front.
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    One
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    of the things that I wanted to improve was to make the lantern more obviously
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    turn on-able when it was dark.
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    And so, I
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    want people to grab it in their hands and feel by the shape of the object
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    where the front is because on the front they're going to find the button.
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    And so, I've given some features on the next generation design that has that
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    such as this thing that's right up here.
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    Now
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    you can see I've sketched right on top of some photos.
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    I'm trying to be as fast as I can in my exploration here.
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    So, I'm an hour in
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    at this point in the project
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    and I've already identified things that I want to change,
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    and that's pretty
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    good.
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    Also
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    wanting to change the shape and freshen it up a bit
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    because it looks
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    old and not very interesting,
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    so,
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    yeah,
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    then
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    I spend about
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    40 minutes,
  • 13:45 - 13:45
    creating
  • 13:45 - 13:47
    two good sketches,
  • 13:48 - 13:50
    and these two good sketches are
  • 13:50 - 13:51
    guiding me
  • 13:51 - 13:56
    to where I want to go. And I've sort of gotten enough information now
  • 13:56 - 13:59
    that I can start thinking about the parts and I can
  • 13:59 - 14:02
    start thinking about how I'm gonna model those parts. And so,
  • 14:03 - 14:07
    that's what I've got going on here, you can see I'm thinking I'm gonna
  • 14:07 - 14:10
    do a revolve down here and stick a logo on here and do a revolve.
  • 14:11 - 14:13
    I don't know why I thought I was going to do a revolve for a button.
  • 14:13 - 14:14
    Surely, it's
  • 14:14 - 14:15
    circular,
  • 14:15 - 14:15
    but
  • 14:16 - 14:17
    behind it is not circular.
  • 14:17 - 14:19
    I did not use a revolve on this,
  • 14:19 - 14:20
    but I thought I was going to.
  • 14:20 - 14:22
    Then I got some revolves and some cuts.
  • 14:22 - 14:24
    There's a bunch of revolves in this whole thing,
  • 14:24 - 14:24
    OK,
  • 14:25 - 14:27
    plus some sweeps over here.
  • 14:29 - 14:29
    All right,
  • 14:29 - 14:33
    so then with this I could jump right into getting my CAD strategies,
  • 14:34 - 14:35
    which is exactly what I did.
  • 14:35 - 14:39
    I made this CAD strategies for these 11 parts,
  • 14:39 - 14:39
    and,
  • 14:40 - 14:40
    although
  • 14:40 - 14:41
    I won't go into all of them,
  • 14:41 - 14:43
    I will go into one of them,
  • 14:43 - 14:43
    just
  • 14:44 - 14:46
    to show you kind of how the CAD strategy was because
  • 14:46 - 14:49
    it takes some diligence to like crunch through it and
  • 14:49 - 14:51
    like stick with it and make the CAD strategies.
  • 14:52 - 14:54
    It can be quite tempting to want to skip this part,
  • 14:54 - 14:54
    OK?
  • 14:55 - 14:55
    But
  • 14:56 - 14:58
    it's useful to do this because once you get into the CAD system,
  • 14:58 - 15:00
    it's like you already know what to do,
  • 15:00 - 15:00
    OK?
  • 15:00 - 15:02
    So, this is for the center hub.
  • 15:03 - 15:05
    I wanted to make a profile for a revolve,
  • 15:05 - 15:06
    which I did right here.
  • 15:06 - 15:07
    I made a profile for a revolve,
  • 15:08 - 15:08
    and
  • 15:08 - 15:09
    then revolved it,
  • 15:09 - 15:12
    which is what this arrow is sort of representing here.
  • 15:12 - 15:12
    OK.
  • 15:12 - 15:15
    Then I made two cut outs,
  • 15:15 - 15:16
    one for the button
  • 15:16 - 15:17
    and
  • 15:17 - 15:17
    or
  • 15:17 - 15:19
    I just made a cut out for the button,
  • 15:19 - 15:19
    OK,
  • 15:19 - 15:20
    which is here.
  • 15:20 - 15:23
    And then I made three holes for the screws which are in the top
  • 15:24 - 15:28
    and I just made one and then patterned it around.
  • 15:28 - 15:28
    So,
  • 15:28 - 15:29
    what
  • 15:29 - 15:30
    have we got going on here?
  • 15:30 - 15:31
    We have
  • 15:31 - 15:33
    been about 2.5 hours.
  • 15:33 - 15:35
    I wanted to only spend 2 hours.
  • 15:35 - 15:35
    OK,
  • 15:35 - 15:36
    look,
  • 15:36 - 15:40
    I guess I'm showing you all the strategies that I made.
  • 15:40 - 15:44
    I wasn't planning to do that or I guess I just didn't think to turn off these slides.
  • 15:44 - 15:45
    So,
  • 15:45 - 15:45
    I
  • 15:45 - 15:48
    did in fact make all these strategies and
  • 15:49 - 15:49
    it
  • 15:49 - 15:51
    was a little bit painful because
  • 15:51 - 15:54
    I was kind of done with working on it at this point.
  • 15:54 - 15:55
    It was 2.5 hours
  • 15:56 - 15:56
    in,
  • 15:57 - 15:57
    but
  • 15:58 - 16:00
    what I did was then took those strategies,
  • 16:00 - 16:01
    not on this day,
  • 16:01 - 16:02
    it was on a different day.
  • 16:02 - 16:04
    I then went into the CAD system
  • 16:05 - 16:05
    and
  • 16:05 - 16:08
    made all those parts the way my strategy said,
  • 16:08 - 16:09
    and I put them together.
  • 16:10 - 16:12
    And what do you suspect happened when I put them together?
  • 16:12 - 16:12
    Well,
  • 16:12 - 16:13
    this is what happened.
  • 16:14 - 16:15
    I got a lantern
  • 16:16 - 16:18
    that like kind of had the right parts,
  • 16:18 - 16:19
    but didn't it all look
  • 16:20 - 16:22
    like the kind of lantern I envisioned in my head.
  • 16:22 - 16:23
    It was close,
  • 16:23 - 16:25
    but it definitely wasn't top notch.
  • 16:27 - 16:27
    You know,
  • 16:27 - 16:31
    Brunton styling and it just looked underdeveloped,
  • 16:31 - 16:32
    which is exactly what it was,
  • 16:32 - 16:33
    it was underdeveloped.
  • 16:33 - 16:38
    What happens is this, it just happens all the time like this in the design process.
  • 16:39 - 16:43
    The very first model that you put together will not be beautiful.
  • 16:43 - 16:45
    It will be your first version.
  • 16:45 - 16:49
    And the sooner you can get to the first version of your design,
  • 16:49 - 16:52
    the more successful you will be in this project.
  • 16:52 - 16:53
    Why?
  • 16:53 - 16:55
    Because once you have the first version.
  • 16:55 - 16:58
    You can start seeing what the actual problems are
  • 16:58 - 17:01
    and you can start making improvements to fix them.
  • 17:01 - 17:02
    So, after,
  • 17:02 - 17:03
    I
  • 17:04 - 17:05
    don't know.
  • 17:05 - 17:10
    I'm gonna say probably 5 or 6 more hours of CAD work at this point
  • 17:11 - 17:13
    got to this version of the design.
  • 17:13 - 17:16
    Now this version of the design is feeling more professional.
  • 17:17 - 17:18
    It's feeling more
  • 17:18 - 17:19
    like styled,
  • 17:19 - 17:22
    it's broken up into its pieces.
  • 17:22 - 17:22
    What
  • 17:22 - 17:24
    we have on this version,
  • 17:24 - 17:26
    which we did before was just a revolve of sort of
  • 17:27 - 17:28
    the right
  • 17:28 - 17:32
    kinds of sizes and right kinds of pieces and the parts are chunked together,
  • 17:32 - 17:33
    but
  • 17:33 - 17:34
    over here
  • 17:34 - 17:36
    we see that we have really improved this.
  • 17:36 - 17:38
    We've increased the size of this diameter,
  • 17:38 - 17:42
    put a nice reveal between them so we can see it nicely.
  • 17:42 - 17:43
    We
  • 17:43 - 17:44
    have got some protection for the button,
  • 17:44 - 17:45
    which is one of the things we wanted.
  • 17:45 - 17:47
    The button here is recessed.
  • 17:47 - 17:48
    We have this front
  • 17:49 - 17:52
    piece right here which is a representation of where's the front
  • 17:52 - 17:54
    as well as the thing that's going on up here,
  • 17:54 - 17:55
    which is a representation of the front.
  • 17:56 - 17:59
    And then we have this part that unscrews where the battery
  • 17:59 - 18:00
    goes.
  • 18:00 - 18:06
    So, we can see a little bit deeper here into the product and what we ended up with
  • 18:06 - 18:09
    at the very end or what I should say I ended up with at the very end.
  • 18:10 - 18:10
    You
  • 18:10 - 18:11
    can see all the parts,
  • 18:11 - 18:12
    the foot pads,
  • 18:12 - 18:14
    the bottom that screws into here,
  • 18:14 - 18:17
    the battery box goes right into here.
  • 18:17 - 18:17
    OK,
  • 18:18 - 18:20
    and I just got the batteries right off of GrabCAD
  • 18:21 - 18:24
    because there was no need for me to remake those batteries
  • 18:24 - 18:27
    and it's quite likely I got the standard box off of that.
  • 18:27 - 18:27
    Yes,
  • 18:28 - 18:29
    it says here online CAD database.
  • 18:30 - 18:35
    I got my logo on there in the same sort of place as previous generations.
  • 18:35 - 18:36
    I've kept the
  • 18:36 - 18:37
    gray,
  • 18:38 - 18:39
    light gray,
  • 18:39 - 18:42
    dark gray, red coloring scheme here.
  • 18:42 - 18:47
    I've got a circuit board with the light with the reflectors with the glass globe,
  • 18:47 - 18:49
    which is not glass it's actually plastic
  • 18:49 - 18:51
    with the inverted dome
  • 18:51 - 18:53
    in my top and then this other part that's up here.
  • 18:54 - 18:54
    So,
  • 18:54 - 18:56
    this is how I went.
  • 18:57 - 18:58
    This
  • 18:58 - 19:01
    is how I went from wanting to do a next-generation design like this one.
  • 19:02 - 19:03
    And ending up at this,
  • 19:03 - 19:08
    which I believe is a pretty good-looking design that is well designed out,
  • 19:08 - 19:09
    and
  • 19:09 - 19:12
    how the first couple of hours went on that.
  • 19:12 - 19:14
    We went right through the design process,
  • 19:14 - 19:14
    you know,
  • 19:15 - 19:18
    trying to understand what was going on by looking at the user reviews,
  • 19:19 - 19:20
    generating some ideas,
  • 19:22 - 19:24
    choosing some ideas, and making decisions,
  • 19:24 - 19:26
    that's such a critical part of this whole thing.
  • 19:26 - 19:27
    Making some decisions
  • 19:28 - 19:28
    and then
  • 19:29 - 19:34
    banging out the CAD to get the first version of my CAD as early as possible,
  • 19:34 - 19:35
    which was this one,
  • 19:35 - 19:37
    so that I could spend the
  • 19:37 - 19:37
    next
  • 19:38 - 19:38
    you know,
  • 19:38 - 19:38
    I don't know,
  • 19:38 - 19:41
    12 hours maybe on the project,
  • 19:41 - 19:42
    even more I think,
  • 19:43 - 19:43
    maybe
  • 19:43 - 19:48
    15 hours I getting a good second revision and then finally ending up at a good
  • 19:48 - 19:52
    third or fourth revision that has been refined.
  • 19:52 - 19:52
    All right,
  • 19:52 - 19:53
    that
  • 19:53 - 19:53
    is
  • 19:54 - 19:57
    all I wanted to go over today relative to the Brunton project,
  • 19:57 - 19:58
    excuse me,
  • 19:58 - 20:00
    the next-generation project of which I have
  • 20:00 - 20:02
    demonstrated this with the Brunton Backpacking lantern.
  • 20:03 - 20:06
    But I do want to just say one more thing about projects like this
  • 20:07 - 20:09
    and everyone experiences this,
  • 20:09 - 20:10
    me included,
  • 20:10 - 20:10
    OK?
  • 20:10 - 20:11
    And that is that
  • 20:12 - 20:12
    there is
  • 20:13 - 20:16
    a time that progresses in this direction
  • 20:16 - 20:20
    and there is your love for what you're working on in this direction
  • 20:20 - 20:22
    and at the beginning of any project
  • 20:22 - 20:24
    there is a level of excitement
  • 20:24 - 20:28
    that soon drops off because of all the work that needs to be done,
  • 20:28 - 20:30
    and then the problems that are faced.
  • 20:30 - 20:33
    And then you end up in the pit of despair
  • 20:33 - 20:36
    and that pit of despair is tough to be in
  • 20:36 - 20:38
    because you don't like the project anymore, you
  • 20:38 - 20:40
    wish you weren't working on it anymore,
  • 20:41 - 20:43
    but I can tell you having done this hundreds
  • 20:43 - 20:46
    of times and not just with CAD-related things
  • 20:46 - 20:48
    or product development related things.
  • 20:49 - 20:50
    When you're here
  • 20:51 - 20:53
    you got to keep going because you're so close
  • 20:53 - 20:57
    to the point where you are going to be very proud of what you
  • 20:57 - 20:58
    created.
  • 20:58 - 20:59
    All right,
  • 20:59 - 21:01
    I think you should get started following a
  • 21:01 - 21:03
    method that's pretty close to what I did here
  • 21:03 - 21:05
    where you force yourself
  • 21:05 - 21:07
    to stick to a tight
  • 21:07 - 21:08
    deadline
  • 21:08 - 21:10
    and get your first model as soon
  • 21:10 - 21:11
    as possible.
Title:
Next Gen Ex 1 R2
Video Language:
English
Team:
BYU Continuing Education
Project:
ME EN-272(BYUO)
Duration:
21:16

English subtitles

Revisions