-
In this video, I'm gonna make a quick demonstration
-
on how to create an assembly drawing in Onshape.
-
We're gonna use a very simple part,
-
which is the start/select button for the NES
-
game controller by Nintendo.
-
And
-
we're going to
-
just going to show you how it's done.
-
OK.
-
All right.
-
So,
-
looking now into Onshape,
-
you can see that I am looking at an assembly drawing of the entire controller.
-
And I just want to point out the kinds of things that exist
-
in assembly drawings so that we can try to create them
-
when we make our own
-
drawing of the
-
start select
-
button
-
assembly,
-
right?
-
So, we will often have an exploded view with a bill of materials
-
in
-
an
-
assembly drawing. And here, we see that's on
-
sheet 2 that's where that typically would show up.
-
And then, here on sheet 1,
-
we have the orthographic projections with an Iso view with any important notes
-
and then some assembly dimensions.
-
That's all we're gonna try to do
-
in this simple example.
-
So, I'm gonna show you how that's done.
-
I am working in my NES folder.
-
I should call it NES document.
-
In my NES documents, I have three or four,
-
excuse me,
-
special folders.
-
All my assembly studios are here.
-
All my part studios are here.
-
My drawings are here, and my decals are over here.
-
We're going to create a new drawing.
-
And we're going to
-
simply
-
hit the plus button and create a new drawing—
-
create drawing.
-
We want to create a drawing using this B size format.
-
So, we're going to pull that in.
-
OK.
-
Then, it's gonna ask us what part we want to do or what assembly we want to do.
-
And we want to do an assembly of
-
the
-
subassembly of the SS button. That's what we want. So, bringing that in,
-
it's now gonna give us our orthographic
-
projections that's our front view.
-
Here's our top view.
-
Now, I'm already on projection. So, I can get this view.
-
And
-
let's get our bottom view in there because we will probably need it.
-
Also,
-
what we're gonna do on this is
-
switch our scale from 3 to 1 to something smaller.
-
OK.
-
3 to 1 to something smaller.
-
So,
-
how am I gonna do that?
-
I'm gonna
-
just escape out of what I was doing there and right click
-
on this and get to our sheet properties and just switch this to
-
2 to 1.
-
OK.
-
Everything gets just a little bit smaller that way.
-
I can move some of these things
-
off in these other directions.
-
So, this is what our sheet 1 is gonna look like.
-
We're gonna have
-
an Iso view in there. So, let's go get an Iso view front—
-
Iso.
-
OK.
-
Gonna pop our eyes of you just like that.
-
OK.
-
And
-
it's
-
probably gonna be helpful to see the underside of this.
-
So, one way that we can do that is we can just do a projection
-
off of that.
-
We can grab this guy and just project
-
below it, and now we can see
-
those parts are there.
-
We can see that it's an assembly of a couple of things.
-
All right.
-
Now, we have some title block work that we're gonna do,
-
but
-
we also have to think about the exploded view
-
that we need to get in here.
-
So,
-
let's just go change some of the metadata on this drawing starting with
-
its name.
-
OK.
-
So, this is going to be my SA S slash S, that's the subassembly for the SS button.
-
OK.
-
The
-
title of my drawing is going to be
-
sub-assembly.
-
Sub-assembly. Let me put a dash in
-
there.
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Sub-assembly.
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Start
-
slash select
-
button.
-
OK.
-
The person who drew this
-
is me.
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CA Matson.
-
The day that it was drawn was this 9th
-
of August.
-
Selecting that. It has not been checked yet,
-
so that's not gonna get anything.
-
My revision,
-
I'm gonna put a revision 1 since I'm not imagining it to be released yet.
-
OK.
-
OK.
-
I can actually
-
leave
-
this like this because
-
it's not,
-
I'm not actually releasing it yet.
-
OK.
-
Revision is released.
-
OK.
-
Finished.
-
I don't know.
-
OK.
-
Comments:
-
See
-
Part Drawings.
-
Oops!
-
This is what we should say for the finish is "See
-
Part Drawings."
-
OK.
-
Comments.
-
I don't need to have anything in there.
-
I could put those dashes back in there.
-
OK.
-
Our part number doesn't matter for the drawing.
-
We're actually gonna get the part number from the subassembly,
-
apply, turns out the subassembly
-
part number is already there.
-
I can see it down here because it was in the metadata for the subassembly.
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I can also see that millimeter is in there.
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That's from the metadata of the subassembly.
-
And so, we've got our title block settled.
-
That's everything we need in there.
-
Now, what we need to do is let's get our second sheet in.
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OK.
-
So, come over here, and we create a second sheet,
-
add a sheet.
-
OK.
-
And now, in this sheet, I'm seeing my revision block up here which I don't want.
-
So, I'm just going to look at the properties of that sheet
-
and change this
-
into
-
the continuation,
-
which is this one.
-
You can learn about that in the
-
video that describes how to create a part drawing.
-
Now my revision block has gone away,
-
but I still have all the other things in here that are needed.
-
And what we want to put into this one is the view
-
that is the Iso view.
-
OK.
-
Hold on a second.
-
View orientation,
-
isometric.
-
We
-
actually haven't made an exploded view for this yet.
-
So, we need to actually go into our part studio
-
and do
-
that
-
quickly.
-
It's actually in our assembly studio.
-
We're gonna do that right now.
-
OK.
-
And what we're gonna do is we're gonna look at
-
this from the upside down view because it's gonna be more meaningful
-
if we have an exploded view that's basically like this orientation.
-
OK.
-
So, I'm gonna save this as a named view,
-
and I'm gonna call this Iso Explode because that's what I
-
like to call the ones that are related to that.
-
OK.
-
Then, I'm gonna come down here and make the exploded view and add an exploded view.
-
Luckily, it's so easy.
-
I only have two parts I need to pick,
-
and those are my parts right there,
-
and that's about the extent of my exploded view.
-
Unexploded and,
-
that's not what I wanted.
-
Unexploded and
-
exploded.
-
OK.
-
So, that's that. We've got that.
-
And
-
I think that I am just for
-
fun
-
going to unexplode this for a second.
-
OK.
-
Let's see.
-
What I was thinking about is I want
-
to have this orientation unexploded and exploded,
-
but I already saved this one as
-
Iso Explode,
-
right?
-
So, we should be able to go into our drawing set at this point,
-
into the subassembly for the SS button.
-
And I'm on my second sheet.
-
I can now insert some views,
-
and the view that I want to insert is
-
my Iso Explode.
-
OK.
-
There's the
-
exploded or the Iso view.
-
I can right click on this then and get the explode state.
-
OK.
-
I can see what's going on up here.
-
I need to refresh my part,
-
just this one.
-
And now, I can right click on this,
-
and I can come over here to my display
-
state, explode state, and go to my explode one state.
-
And I got this.
-
This is actually working out just the way I want it to
-
because what we want to do is add a bill of materials to this now.
-
The way we're gonna add the bill of materials is we're gonna come right up here to
-
not this one, which is table, but the one right next to it, which is BOM
-
table,
-
which means bill of materials table.
-
I'm just gonna click it in anywhere right now.
-
And what's interesting on this is
-
that
-
I
-
don't have any
-
awesome
-
metadata coming in the way I hoped we would have metadata coming in.
-
Why do we not have any metadata coming in?
-
We must not have done anything with our part
-
for the pill,
-
and we haven't added in a description
-
for this part.
-
So, we're gonna have to fix that right now.
-
So, we're gonna come in here and first of all just
-
take this guy and move it right down here to this corner.
-
Then, we're going to stretch this out and
-
stretch this guy out.
-
We don't need our item one to be so big.
-
That one's kind of dumb if it's too big because there's nothing in there except that.
-
OK.
-
And
-
I'm just trying to line it up with this edge right over here.
-
OK.
-
This is our bill of materials,
-
but when we made our parts, we weren't
-
careful enough to put part numbers in or descriptions.
-
So, we're going to go take care of that right now by going over to,
-
first of all, we need to go get the right numbers for what these are.
-
Let's go into our assembly studio and into the NES controller
-
and onto the second page to see these this bill of materials
-
to get what we need.
-
So, first of all, we're working on SS.
-
OK.
-
So, that's the start select button.
-
So, we're looking at
-
subassembly 4.
-
And we need the membrane, which is 402 or 4002 NES.
-
And that's
-
the membrane.
-
And then the one underneath, it was the pill,
-
and that's 4004
-
GEN.
-
And we're gonna go into our part studios
-
because that's where the metadata is stored for this.
-
And we're gonna go into our SS button, and we're gonna look at properties,
-
and we're going to open up the part studio and look at the SS button
-
and see that
-
I do have a part number there. So, that's good.
-
Why it's not showing up and the other thing? That's
-
we're gonna have to figure that one out in just
-
a little bit. But we can add our description in here
-
which is the
-
SS Start
-
Select
-
Membrane.
-
OK.
-
There's our part, project, NES, silicone rubber, millimeter.
-
OK.
-
We're gonna apply that.
-
OK.
-
Then, we're gonna look at our contact pill,
-
which does not have a part number
-
4004-GEN.
-
The description on this one is
-
contact
-
pill,
-
3 millimeters.
-
And this is for
-
Project NES.
-
On this one, and then unit of measure, we're gonna go up to millimeter.
-
We should have done this before,
-
got our metadata sort of just all cleaned up.
-
And let's go see if this has solved any of our problems.
-
It may not have solved all of them,
-
but we're gonna see if it has.
-
InTO our drawings,
-
into our subassembly SS button,
-
hit the refresh button over here. We should at least see descriptions pop up
-
good, and we see both of our part numbers pop up.
-
So, that has worked out really nicely.
-
This is all that needs to appear
-
in the second page.
-
It is our exploded view.
-
Actually, we need to fix one thing in a second.
-
This is our exploded view, and this is the bill of materials.
-
Now, what's missing is we haven't said what is item 1 and what is item 2.
-
And the way that we do that is we use the balloons, and this is the balloon call out
-
right here.
-
OK.
-
Is this right?
-
OK.
-
Yep.
-
And what we're gonna do is we're going to pick on this part,
-
and go like this,
-
and that's gonna say that that's part 2.
-
And we're gonna click on this part right here, and it's gonna say that that's part 1.
-
I like to line up these lines, so they're parallel
-
to each other.
-
I think it looks cleaner.
-
So,
-
that's that.
-
Let me hit escape to get out of the callout thing.
-
And let me pull number 2 in
-
so it's not so far away.
-
OK.
-
Pull number one in a little bit, so it's not so far away.
-
Now, one of these is a dot and one of these is an arrow.
-
What is the difference here?
-
Anytime it's produced,
-
anytime it's pointing to an actual piece of geometry such as the center,
-
it's going to do an arrow.
-
If I do the edge,
-
it'll do the same thing,
-
but if I go just right to the middle,
-
it will create a dot.
-
I think the dot looks a little bit
-
cleaner
-
because it's,
-
I
-
think, a little bit easier to identify
-
where it is.
-
So, what we've just done is we created part page 2
-
of this assembly drawing,
-
this very simple assembly drawing,
-
and it is done.
-
So, that's great.
-
What we need to do is go back over here to item number 1,
-
excuse me,
-
page number 1,
-
to do a few important things that need to be put in
-
here.
-
First of all,
-
assembly drawings never have
-
hidden views,
-
hidden lines shown.
-
So, we don't need to add any hidden lines
-
or make any comments about them not being there.
-
But what we do want to do is put the overall dimensions on this
-
and then put in the assembly dimensions.
-
And I can see
-
that there is
-
a few assembly dimensions that we should be thinking about.
-
OK.
-
And
-
let's just get some key dimensions on here first.
-
So, I'm gonna hit D.
-
I'm gonna go from this line over to this line.
-
It's gonna give us our overall width.
-
OK.
-
Then, I'm gonna go from this line up to
-
this line right there and that's gonna give us our overall height.
-
And then,
-
I'm going to get this line to this line to get us our overall width.
-
OK.
-
There's our overall width.
-
Yeah.
-
I like to think of the length is the highest.
-
You know,
-
the largest number,
-
the width is the second largest number,
-
and then the height
-
or the thickness
-
is the smaller number.
-
OK.
-
So, that's those key dimensions.
-
Now,
-
we
-
do have two parts that are assembled to this.
-
OK.
-
They're assembled to this,
-
and we need to know the center to center distance between those.
-
OK.
-
And it could be helpful to know where are these in space.
-
OK.
-
So, let's go ahead and put in a center line
-
from say
-
here
-
to here.
-
This is not what I want it to do.
-
OK.
-
Let's undo that—control Z.
-
Actually, just grab it and hit delete.
-
I want to get this edge-to-edge center.
-
So, I want to like pick yes.
-
This is what I was trying to do before in something
-
odd happened there.
-
So this,
-
if I pull it all the way down below my part
-
and to all the way above my part will represent the
-
center line of this object, which will say that it's symmetrical
-
across from this.
-
Now, what I can do is add a center mark onto
-
one of these guys,
-
all right,
-
like that.
-
Oops,
-
I have escaped out of that,
-
so back to our center mark.
-
I have...
-
I
-
want to accept that
-
And now I can do...
-
I might as well put a center mark in this other one right here.
-
OK.
-
Since we're dimensioning to it with the 16.
-
Now, what I can do is dimension
-
from
-
this center
-
over to the center line,
-
and then we can know now that that's placed that way.
-
What we haven't done is said that it's centered in this
-
other direction, which we can do in a slightly simpler way
-
by putting in our center lines from here to here.
-
OK.
-
And escaping out of that and then just pulling this all the way this way
-
and all the way this way, and then visually
-
it can be seen
-
that those share the center.
-
So, that is to find the assembly of that
-
with one exception.
-
We actually need a cross-section, and our cross-section
-
has to show what's going on with that contact pill.
-
All right. So,
-
I'm gonna come up here
-
into this area.
-
And because I want to get a cross-section right through one of those pills,
-
I'm
-
gonna put a center mark on that.
-
OK.
-
Then, I'm going to get a cross-section marker,
-
which is going to be vertical.
-
I'm gonna click on that center mark,
-
and then
-
I can just look wherever I want like over here, for example.
-
OK.
-
Now,
-
let's take this section,
-
pull it down here.
-
Oops!
-
It's not what I wanted to do because I have not delinked them yet,
-
so to speak.
-
I have not suppressed the relationship that says they have to be
-
next to each other. So, suppressing the alignment with the parent.
-
I'm gonna bring this down here,
-
and I'm going to
-
change the size of this so it can be
-
seen.
-
Actually, I'm not gonna do that.
-
What I'm gonna do is
-
leave this right here
-
and now make a detailed view
-
of the one thing that I have to measure
-
just like right in here. So, we'll go straight from that center, and I just need
-
that information.
-
I need that information right there.
-
OK.
-
That's good except we wanna make this now as big
-
as we can possibly make it because we need to
-
dimension to it.
-
We don't wanna move the name; we wanna actually move the view.
-
So, double clicking on this.
-
I'm gonna switch this to a
-
like a 16 to 1.
-
OK.
-
That's pretty giant.
-
Let's see how messy this looks on our drawing.
-
OK.
-
It's not horrible.
-
What we're gonna do is
-
move this guy over here just a little bit,
-
move this guy down just a little bit
-
right here,
-
trying to just tune this up,
-
make it look good,
-
this one up just a little bit.
-
Move our section view over just a little bit,
-
and then give this guy a little bit of breathing room, and
-
that's looking good.
-
OK.
-
What we need to do.
-
OK.
-
This is our contact pill.
-
OK.
-
And the reason why it doesn't look like a cross-section is because I
-
didn't take my cross-section through the pill, which is right in the middle.
-
That probably would have been
-
useful
-
to do.
-
And
-
so, let's dimension this though, nevertheless.
-
I'm gonna go and dimension
-
from here
-
to here. This little point
-
is a very critical number for us.
-
I'm gonna pull it out right over there,
-
and I'm gonna
-
say typical on this because it's gonna exist in
-
various places on this. I need a space first,
-
typical.
-
OK.
-
Now, I need to adjust this so
-
that
-
it doesn't look so bad.
-
Don't want to really have all these lines crossing.
-
But I don't have a lot of options.
-
So, I'm just gonna have to pull it out here like that.
-
OK.
-
Now, let's see if we can fix this detail. Let's see if we can fix this section view.
-
I don't want this section view to go through that.
-
I want it to go through something that's more like that,
-
but I'm going to have to delete that relationship.
-
How am I going to do that?
-
Flip,
-
paste,
-
delete.
-
I
-
don't wanna delete the section.
-
That's going to mess that up.
-
OK.
-
Can I delete my center mark?
-
Where is my center mark?
-
Is it on here?
-
OK.
-
Isometric top view,
-
detail view,
-
section view.
-
I
-
am not entirely sure how to do that,
-
but I could just take this and go give it to some other entity
-
like that.
-
OK.
-
And that helps us.
-
I had to break it away from that one.
-
Now, I can take this over here,
-
oops,
-
take it.
-
Take it away from this, and we need to go
-
right up into that part there.
-
OK.
-
Now, what have we seen?
-
We see a little bit of trouble in here. It's turned red because it's a little bit
-
confused about where the center point of this is.
-
OK.
-
But all we have to do is grab it and reapply it.
-
And it will,
-
and that will work.
-
So, what we have just done
-
is we made
-
this
-
so we could see the cross-section of the pill.
-
Now, this dimension has lost its reference because we
-
moved it. Now, we can just put it back,
-
and we can move this reference and put it back,
-
and we'll be all sort of settled there.
-
OK.
-
So,
-
that is that. We created
-
a drawing
-
that has an assembly in it,
-
and it's a subassembly drawing because it's part of a larger thing,
-
the NES controller.
-
We have also
-
had a second page. And in our second page, we have our exploded view, which
-
is very simple in this case, and our bill of materials which is linked to the
-
metadata for the part.
-
We have our title block, which is linked to both
-
the metadata of the part and for the drawing.
-
And by part, it's actually going to the part and the subassembly metadata and
-
the drawing
-
metadata.
-
And
-
we have a reasonable drawing here where we
-
have the overall dimensions shown in the orthographic projections.
-
We also have assembly dimensions,
-
things that don't exist on part drawings but only exist in
-
assembly
-
drawings such as the center to center distance on this,
-
which is 16.
-
Now, we have two things that we need to take
-
care of before we are totally done with this video,
-
and one of them is that we want to make sure that we create a version of this.
-
And our version of this needs to be a V1 because we haven't released yet.
-
OK.
-
And this is saying we need to update this before creating a version,
-
but I'm gonna get a name on here.
-
This is going to be the
-
subassembly SS
-
button
-
drawing.
-
OK.
-
And I'm just gonna do this before we make
-
that
-
version.
-
And we're gonna save it, and that's now saved.
-
But
-
what do we do if we want to actually get it out of this CAD system?
-
Well,
-
we need to right click down here and hit export,
-
and we want to export this as a PDF, which we're going to do.
-
Now, you might be imagining that this is going to
-
be exported to a computer somewhere or something like that,
-
but it's actually just exported
-
to your actual NES document.
-
OK.
-
It's right here.
-
SA S-S dash button
-
PDF.
-
Here is the PDF that we just created.
-
Now, if you want to have this
-
SA S-S button PDF on your computer,
-
you right click on it and you download it, and it goes into your downloads,
-
and then you are all settled
-
for
-
being able to share that drawing with someone else
-
who's not in Onshape
-
or sharing it with a vendor or putting it in a portfolio or
-
turning it in for a course assignment or anything like that.
-
OK.
-
What do we do in this video?
-
Well,
-
we created an engineering drawing.
-
We learned how to create an engineering drawing.
-
There are a number of simple things we needed to do to get the
-
metadata linking together,
-
and there's a few things we needed to do to get
-
the views in place,
-
and a few features that we haven't really thought about before
-
at all,
-
which is how do we get the bill of materials table in there
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and how do we get the balloons
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and how do we choose
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view orientations
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that make sense and how do we turn on the exploded views.
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Those are all the kinds of things we did in this video,
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which go into part 5 of the good CAD process, which is ways that we present
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our modeling work,
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our engineering work
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to other people.
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And an engineering assembly drawing is a fundamental way to do that.