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NES TC Badge

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    OK,
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    from a design perspective in this video,
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    we're going to continue working on the iconic NES game controller by Nintendo.
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    What we're gonna do specifically in this video
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    is we're gonna learn how to
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    design,
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    excuse me,
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    create a CAD part
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    in context
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    of another part.
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    And so, in the top cover
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    part studio,
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    we're going to create
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    the badge
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    and put them together
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    and this is going to be the goal
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    that we have in this particular
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    video.
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    Now,
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    educationally,
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    it's OK
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    if you don't follow this video.
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    It's all right.
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    You can use the learning center for Onshape,
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    you can look around on YouTube,
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    whatever it takes for you to understand how
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    to
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    model a part in the context of another part,
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    that will be fine.
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    But I've made this video for you to help you as if you needed a little bit of help,
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    as if you were struggling with this and wanted to have a little bit of
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    guidance from me.
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    All right,
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    so,
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    we
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    are gonna
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    do
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    something a little bit different than we've
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    done in the other videos at this point.
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    Because
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    this particular part is so simple,
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    we
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    are not going to need a definitive strategy in the same way.
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    I'm just going to show you how this will work and
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    demonstrate it and then you'll see how it is,
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    OK?
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    All right,
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    so I want to stay organized in what I'm doing
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    and so there's a couple of things that I want to do first of all.
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    I want to now move my top cover,
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    I'm going here into Onshape,
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    OK?
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    I want to move my top cover into my part studios.
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    I'm just gonna lift it right into that
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    folder.
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    OK,
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    then I want to make a new folder,
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    (and where is my new folder),
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    new folder right here and I'm gonna call it decals,
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    all right.
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    And then I'm going to import
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    the decal for the front cover.
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    OK,
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    let's just go find that.
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    That should be right in here.
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    OK,
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    there it is.
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    OK,
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    bring it in.
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    OK,
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    it's coming in,
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    it's coming in,
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    it's gonna tell me it's in there.
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    OK,
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    great.
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    I
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    actually would like to rename this so that it doesn't have the one at the end there.
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    And in a moment we're going to use that,
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    so we're just going to pop it right in there into the decals
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    like that.
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    All right,
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    now what we're going to do is we're going to work within
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    the Part Studio that we're already in called the Top Cover Part Studio
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    and in that top cover part studio, we're going to make a new part.
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    So, all the times we've been doing extrudes and cuts and whatever,
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    we
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    have been adding or removing to an existing part.
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    Now within our Part Studio,
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    I'm just going to click into this for a second.
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    In our Part Studio for top cover,
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    we can create a brand new part.
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    And what we're going to do is we're going to create
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    the badge,
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    right,
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    which is going to have a
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    decal right on top of it.
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    And that's gonna fit precisely and exactly right in here
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    in this recess.
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    Now in a real manufacturing setting, we
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    would actually leave gaps in between everything so
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    it could actually fit together but right now
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    just for simplicity and for the purpose of
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    learning how to
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    create a new part in the context of another part,
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    we're just gonna make it be fitting precisely
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    right in there and be exactly as thick
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    as this recess is. And if I remember when we made
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    this recess which was not that long ago for me,
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    I think it's 0.3 so let's just do a measurement by
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    getting our bracket open square bracket,
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    we'll pick this surface and this surface and then we're off by 0.3,
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    yes,
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    we're off by 0.3.
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    So that's how thick our new part is going to be.
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    All right,
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    so what are we gonna do?
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    We're gonna start by creating a new sketch,
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    so shift S,
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    and we're gonna sketch on this
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    plane right on this face right here,
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    OK?
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    For
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    some reason,
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    it's already turned red.
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    I'm not really sure why.
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    OK.
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    But
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    we're going to keep going with this for a second.
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    I don't know what that was doing some sort of
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    computational thing,
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    OK?
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    All
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    right,
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    now what I'm going to do is I'm going to
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    use
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    project or convert geometry from one part of the model onto my sketch,
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    OK?
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    And I want to take this entire face
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    that's like right here.
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    Now,
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    when I did that,
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    it didn't,
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    it looks like it got this outside stuff but didn't get all of this stuff in here.
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    Can I get anything that will highlight all of that?
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    Maybe
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    not.
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    OK.
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    Let's see if I can do this.
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    OK,
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    did it bring it into my sketch?
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    I don't think it did.
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    Oh,
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    that's not what I wanted it to do.
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    OK?
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    OK,
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    we're
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    gonna just delete this entire sketch because there's not
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    too much in there to sort of mess with it.
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    That's OK.
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    Delete.
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    OK.
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    What we're gonna do is we're gonna make a new sketch, so shift S,
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    click on this face,
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    I wanna look normal to it
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    and I am going to use,
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    OK,
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    what do I want to use?
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    I want to use this entire face,
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    OK?
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    Now,
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    I
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    was hoping it would also give me these other features that are right in here,
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    which it did not,
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    so I'm going to have to just go pick all of those,
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    which is going to take
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    a lot longer than I wanted it to,
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    but it's OK.
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    All right,
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    so we're just going to keep doing this
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    and what we're going to do then is project all this geometry.
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    We are projecting all this geometry onto our sketch,
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    which is going to define the geometry of the badge.
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    OK,
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    those are often called badges.
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    They're basically like stickers.
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    OK,
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    they're made of vinyl or similar.
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    OK,
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    need to go zoom in there a little bit more.
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    Just grabbing all of these edges.
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    Did I get that one?
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    OK,
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    good.
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    I did get that one.
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    OK,
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    oops,
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    I don't want that center,
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    so Ctrl Z that,
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    OK,
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    that.
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    I think I actually picked that edge.
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    Did I pick that edge?
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    Pick that edge
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    Pick that edge
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    OK,
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    I'm a little bit sad here because I only have 2 items in my
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    bin.
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    "Oh,
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    I see what's going on here."
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    When I did Ctrl Z,
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    I got out of the Use, convert
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    project feature.
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    So, now I'm gonna escape out of this
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    hit space to get all the 2 things that are in my bin out of my bin
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    and go back up to the use, and now I need to go get
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    these,
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    OK.
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    So,
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    OK,
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    that
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    looks like about right.
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    OK,
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    we'll find out in a few minutes whether that's right or not.
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    OK.
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    Now we're gonna just go do the same thing here.
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    We're getting that edge and that edge and that edge,
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    and this edge,
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    darn it,
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    I just did the same thing that I did before.
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    So,
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    let's Ctrl Z that one,
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    OK,
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    I need to go back up here and do this
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    and I'm gonna try not to grab the center points.
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    OK,
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    this is staying fairly far away from the center.
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    OK,
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    and we got that one.
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    OK,
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    this is getting sort of wild,
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    so there we go.
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    OK,
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    let's go get these ones.
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    We got that one and that one and that one.
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    And I guess while I'm in this orientation,
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    I'll grab some of these other ones.
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    So, it doesn't have to be so
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    wildly spinning around
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    all the time.
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    OK,
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    so we want this one and this one
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    and this one
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    and this one.
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    I know this is tedious,
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    but frankly,
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    it's a lot better
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    than
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    making all those separate features
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    in
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    here.
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    So, also the beauty of what's going on with and in context
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    design
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    where we are making a new part
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    in the context of the other part,
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    that means that when this cover changes,
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    the
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    badge will automatically change with it.
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    OK,
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    so we've just taken that.
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    Let's see if we can get this to extrude.
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    OK,
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    good,
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    yeah,
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    it's got all the edges that we wanted it to have.
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    We don't need it to be that big.
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    We need it to be how big?
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    0.3,
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    and what we don't want to do is add.
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    What we want to do is create a new
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    part,
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    OK?
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    We're gonna create that new part
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    and that is done.
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    We can now see that down here in our Parts list,
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    we have a new part,
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    OK,
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    we're gonna rename this one,
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    this one's gonna be called the Badge,
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    we'll call it 'TC Badge,'
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    for the top cover badge,
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    OK?
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    Also,
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    if I want to stay organized,
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    I can take these two things and put them in their own folder
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    and just call it badge,
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    OK,
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    or call it whatever I want to call it, and now
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    I see that I have this part. And the beauty of this
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    is that,
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    well,
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    number one,
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    it matches the geometry exactly.
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    And number 2,
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    if it were to have been decided
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    that the D-pad
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    should move a little bit to the left,
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    then the top cover model can move the D-pad a little bit to the left
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    and what will happen?
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    This entire
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    sketch for the badge will automatically update.
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    OK?
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    All right,
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    so now that we have that badge,
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    we can turn off our top cover if we want
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    and there's the badge.
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    That's really great.
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    It's one of the real beauties of Onshape is you can do these
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    Part
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    studios where you have more than one thing going on in the Part studio.
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    All right,
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    so now what we want to do though is get the decal on here and
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    I have to spend a minute to try to remember how to do that,
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    OK?
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    All right,
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    well,
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    how do we do that?
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    Let's pretend like maybe we didn't know exactly how to do that.
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    OK,
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    let's come up here to our search tool
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    decal.
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    OK,
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    look,
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    there's decal.
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    Apply an image to an existing flat or cylindrical phase of a part or surface.
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    Specify the exact location,
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    size,
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    alignment of the applied image.
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    OK,
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    this is really great,
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    loving it.
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    OK.
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    So, right up here somewhere.
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    Looks like I can transform wrap and decal.
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    Let's try this,
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    OK?
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    I need to select the image.
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    Where am I going to select the image from?
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    I'm gonna select the image from this document,
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    current document,
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    or it could be other documents,
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    but I want current document,
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    and this is the one I want right here,
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    OK?
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    The face I want to apply it to is this face.
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    Oh,
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    this is really great,
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    OK.
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    So,
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    now
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    we just need to adjust its position a little bit.
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    OK,
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    I can grab this.
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    OK,
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    good.
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    I can grab that and move it.
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    I can also grab this and move it.
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    OK,
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    and I think what I'm gonna need to do is look at this thing just exactly,
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    oops.
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    Let's
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    undo that piece,
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    OK,
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    I'm gonna hit good on this for a second,
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    and I want to look directly on
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    and see that I'm just off a little bit on some of this.
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    So, I'm gonna come in and double click my decal.
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    This brings me back in here
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    where I can change some of these numbers.
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    OK,
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    let's see what happens if I move this this way,
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    which way does the number change?
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    OK,
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    so we're gonna be right around 2.
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    OK,
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    1.9 actually or 1.85 maybe minus 1.85.
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    OK,
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    and then I've got to shift it up just a little bit,
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    and it looks like the decal.
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    It doesn't match the cutout exactly.
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    That's OK,
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    this is how it would basically be
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    in real life.
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    Gonna move this up a little bit.
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    OK,
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    right about there.
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    And then I can see that,
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    you know,
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    I have to make some choices about how I want this to be,
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    so I'm actually going to move this over to
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    minus 1.9.
  • 12:19 - 12:20
    Yeah,
  • 12:20 - 12:22
    I'm just gonna leave it at that,
  • 12:22 - 12:23
    OK?
  • 12:23 - 12:25
    So, now
  • 12:25 - 12:26
    what do we have?
  • 12:26 - 12:29
    We have our badge with the actual printing on it,
  • 12:29 - 12:31
    which looks amazing.
  • 12:31 - 12:31
    OK,
  • 12:32 - 12:33
    now we're gonna turn our top cover on.
  • 12:34 - 12:34
    What
  • 12:34 - 12:34
    do
  • 12:35 - 12:35
    you...
  • 12:35 - 12:36
    This
  • 12:36 - 12:37
    is looking pretty,
  • 12:38 - 12:39
    this is looking pretty amazing.
  • 12:40 - 12:41
    I absolutely love this.
  • 12:41 - 12:43
    I feel like we've done a great job
  • 12:43 - 12:44
    getting to this point.
  • 12:44 - 12:48
    And I'm proud of you for sticking with it and for taking some learning
  • 12:48 - 12:51
    and trying to understand what's going on here.
  • 12:51 - 12:52
    This is a
  • 12:53 - 12:56
    good time to point out just two other things that maybe I think are interesting.
  • 12:57 - 13:02
    One is that when it comes time to wanting to take a good screenshot of something,
  • 13:02 - 13:06
    it's good to come over here into this thing and choose perspective view.
  • 13:06 - 13:06
    OK,
  • 13:06 - 13:08
    now it looks a little wonky,
  • 13:08 - 13:08
    OK?
  • 13:09 - 13:12
    But this is more like what this would actually look like.
  • 13:12 - 13:15
    Meaning the things that are further away from you are filtering,
  • 13:15 - 13:17
    or like tapering down,
  • 13:17 - 13:18
    OK?
  • 13:20 - 13:21
    So,
  • 13:22 - 13:26
    I would say that right there is a pretty good screenshot
  • 13:26 - 13:27
    of this thing,
  • 13:30 - 13:30
    like that.
  • 13:31 - 13:31
    OK,
  • 13:31 - 13:34
    next thing is just for your own
  • 13:34 - 13:36
    sort of curiosity
  • 13:36 - 13:37
    and interest,
  • 13:37 - 13:43
    it would be cool if you went and figured out why is it say B and A and not A and B.
  • 13:43 - 13:44
    This has been a giant
  • 13:44 - 13:46
    sort of historical
  • 13:46 - 13:48
    debate with a lot of folklore
  • 13:49 - 13:51
    within the Nintendo community
  • 13:51 - 13:55
    about why it's B and A and not A and B.
  • 13:55 - 13:55
    OK,
  • 13:56 - 13:57
    way to go on getting to this point.
  • 13:58 - 14:00
    Hopefully, this video gave you a little bit of guidance,
  • 14:00 - 14:03
    showed you how to work through in
  • 14:03 - 14:05
    context modeling,
  • 14:05 - 14:06
    which is a beautiful thing,
  • 14:06 - 14:09
    a beautiful thing and facilitated by Onshape.
  • 14:09 - 14:10
    This is really,
  • 14:10 - 14:10
    really great.
  • 14:11 - 14:15
    You also saw what happens when we know we need to do something like applying a decal,
  • 14:15 - 14:17
    but we can't quite remember how to do it.
  • 14:18 - 14:23
    We used the search tool we found decal, like immediately it told us exactly what
  • 14:23 - 14:26
    to do and we just went on and did it and that was honest.
  • 14:26 - 14:26
    I
  • 14:27 - 14:29
    haven't put on decal on for quite a while.
  • 14:29 - 14:33
    I didn't remember how to do that and I literally just went in and had
  • 14:33 - 14:35
    Onshape help me with that.
Title:
NES TC Badge
Video Language:
English
Team:
BYU Continuing Education
Project:
ME EN-272(BYUO)
Duration:
14:40

English subtitles

Revisions