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OK,
-
from a design perspective in this video,
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we're going to continue working on the iconic NES game controller by Nintendo.
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What we're gonna do specifically in this video
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is we're gonna learn how to
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design,
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excuse me,
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create a CAD part
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in context
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of another part.
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And so, in the top cover
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part studio,
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we're going to create
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the badge
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and put them together
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and this is going to be the goal
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that we have in this particular
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video.
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Now,
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educationally,
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it's OK
-
if you don't follow this video.
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It's all right.
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You can use the learning center for Onshape,
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you can look around on YouTube,
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whatever it takes for you to understand how
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to
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model a part in the context of another part,
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that will be fine.
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But I've made this video for you to help you as if you needed a little bit of help,
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as if you were struggling with this and wanted to have a little bit of
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guidance from me.
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All right,
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so,
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we
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are gonna
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do
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something a little bit different than we've
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done in the other videos at this point.
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Because
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this particular part is so simple,
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we
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are not going to need a definitive strategy in the same way.
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I'm just going to show you how this will work and
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demonstrate it and then you'll see how it is,
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OK?
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All right,
-
so I want to stay organized in what I'm doing
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and so there's a couple of things that I want to do first of all.
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I want to now move my top cover,
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I'm going here into Onshape,
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OK?
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I want to move my top cover into my part studios.
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I'm just gonna lift it right into that
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folder.
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OK,
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then I want to make a new folder,
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(and where is my new folder),
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new folder right here and I'm gonna call it decals,
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all right.
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And then I'm going to import
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the decal for the front cover.
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OK,
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let's just go find that.
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That should be right in here.
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OK,
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there it is.
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OK,
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bring it in.
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OK,
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it's coming in,
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it's coming in,
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it's gonna tell me it's in there.
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OK,
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great.
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I
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actually would like to rename this so that it doesn't have the one at the end there.
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And in a moment we're going to use that,
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so we're just going to pop it right in there into the decals
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like that.
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All right,
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now what we're going to do is we're going to work within
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the Part Studio that we're already in called the Top Cover Part Studio
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and in that top cover part studio, we're going to make a new part.
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So, all the times we've been doing extrudes and cuts and whatever,
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we
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have been adding or removing to an existing part.
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Now within our Part Studio,
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I'm just going to click into this for a second.
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In our Part Studio for top cover,
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we can create a brand new part.
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And what we're going to do is we're going to create
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the badge,
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right,
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which is going to have a
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decal right on top of it.
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And that's gonna fit precisely and exactly right in here
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in this recess.
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Now in a real manufacturing setting, we
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would actually leave gaps in between everything so
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it could actually fit together but right now
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just for simplicity and for the purpose of
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learning how to
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create a new part in the context of another part,
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we're just gonna make it be fitting precisely
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right in there and be exactly as thick
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as this recess is. And if I remember when we made
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this recess which was not that long ago for me,
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I think it's 0.3 so let's just do a measurement by
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getting our bracket open square bracket,
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we'll pick this surface and this surface and then we're off by 0.3,
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yes,
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we're off by 0.3.
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So that's how thick our new part is going to be.
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All right,
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so what are we gonna do?
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We're gonna start by creating a new sketch,
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so shift S,
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and we're gonna sketch on this
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plane right on this face right here,
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OK?
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For
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some reason,
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it's already turned red.
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I'm not really sure why.
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OK.
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But
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we're going to keep going with this for a second.
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I don't know what that was doing some sort of
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computational thing,
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OK?
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All
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right,
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now what I'm going to do is I'm going to
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use
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project or convert geometry from one part of the model onto my sketch,
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OK?
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And I want to take this entire face
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that's like right here.
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Now,
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when I did that,
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it didn't,
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it looks like it got this outside stuff but didn't get all of this stuff in here.
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Can I get anything that will highlight all of that?
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Maybe
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not.
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OK.
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Let's see if I can do this.
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OK,
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did it bring it into my sketch?
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I don't think it did.
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Oh,
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that's not what I wanted it to do.
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OK?
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OK,
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we're
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gonna just delete this entire sketch because there's not
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too much in there to sort of mess with it.
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That's OK.
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Delete.
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OK.
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What we're gonna do is we're gonna make a new sketch, so shift S,
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click on this face,
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I wanna look normal to it
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and I am going to use,
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OK,
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what do I want to use?
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I want to use this entire face,
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OK?
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Now,
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I
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was hoping it would also give me these other features that are right in here,
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which it did not,
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so I'm going to have to just go pick all of those,
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which is going to take
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a lot longer than I wanted it to,
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but it's OK.
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All right,
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so we're just going to keep doing this
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and what we're going to do then is project all this geometry.
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We are projecting all this geometry onto our sketch,
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which is going to define the geometry of the badge.
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OK,
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those are often called badges.
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They're basically like stickers.
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OK,
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they're made of vinyl or similar.
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OK,
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need to go zoom in there a little bit more.
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Just grabbing all of these edges.
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Did I get that one?
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OK,
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good.
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I did get that one.
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OK,
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oops,
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I don't want that center,
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so Ctrl Z that,
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OK,
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that.
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I think I actually picked that edge.
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Did I pick that edge?
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Pick that edge
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Pick that edge
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OK,
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I'm a little bit sad here because I only have 2 items in my
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bin.
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"Oh,
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I see what's going on here."
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When I did Ctrl Z,
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I got out of the Use, convert
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project feature.
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So, now I'm gonna escape out of this
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hit space to get all the 2 things that are in my bin out of my bin
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and go back up to the use, and now I need to go get
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these,
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OK.
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So,
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OK,
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that
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looks like about right.
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OK,
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we'll find out in a few minutes whether that's right or not.
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OK.
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Now we're gonna just go do the same thing here.
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We're getting that edge and that edge and that edge,
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and this edge,
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darn it,
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I just did the same thing that I did before.
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So,
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let's Ctrl Z that one,
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OK,
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I need to go back up here and do this
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and I'm gonna try not to grab the center points.
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OK,
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this is staying fairly far away from the center.
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OK,
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and we got that one.
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OK,
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this is getting sort of wild,
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so there we go.
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OK,
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let's go get these ones.
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We got that one and that one and that one.
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And I guess while I'm in this orientation,
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I'll grab some of these other ones.
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So, it doesn't have to be so
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wildly spinning around
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all the time.
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OK,
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so we want this one and this one
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and this one
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and this one.
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I know this is tedious,
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but frankly,
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it's a lot better
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than
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making all those separate features
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in
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here.
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So, also the beauty of what's going on with and in context
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design
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where we are making a new part
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in the context of the other part,
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that means that when this cover changes,
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the
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badge will automatically change with it.
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OK,
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so we've just taken that.
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Let's see if we can get this to extrude.
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OK,
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good,
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yeah,
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it's got all the edges that we wanted it to have.
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We don't need it to be that big.
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We need it to be how big?
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0.3,
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and what we don't want to do is add.
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What we want to do is create a new
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part,
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OK?
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We're gonna create that new part
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and that is done.
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We can now see that down here in our Parts list,
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we have a new part,
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OK,
-
we're gonna rename this one,
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this one's gonna be called the Badge,
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we'll call it 'TC Badge,'
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for the top cover badge,
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OK?
-
Also,
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if I want to stay organized,
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I can take these two things and put them in their own folder
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and just call it badge,
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OK,
-
or call it whatever I want to call it, and now
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I see that I have this part. And the beauty of this
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is that,
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well,
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number one,
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it matches the geometry exactly.
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And number 2,
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if it were to have been decided
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that the D-pad
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should move a little bit to the left,
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then the top cover model can move the D-pad a little bit to the left
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and what will happen?
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This entire
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sketch for the badge will automatically update.
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OK?
-
All right,
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so now that we have that badge,
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we can turn off our top cover if we want
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and there's the badge.
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That's really great.
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It's one of the real beauties of Onshape is you can do these
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Part
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studios where you have more than one thing going on in the Part studio.
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All right,
-
so now what we want to do though is get the decal on here and
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I have to spend a minute to try to remember how to do that,
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OK?
-
All right,
-
well,
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how do we do that?
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Let's pretend like maybe we didn't know exactly how to do that.
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OK,
-
let's come up here to our search tool
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decal.
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OK,
-
look,
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there's decal.
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Apply an image to an existing flat or cylindrical phase of a part or surface.
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Specify the exact location,
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size,
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alignment of the applied image.
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OK,
-
this is really great,
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loving it.
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OK.
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So, right up here somewhere.
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Looks like I can transform wrap and decal.
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Let's try this,
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OK?
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I need to select the image.
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Where am I going to select the image from?
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I'm gonna select the image from this document,
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current document,
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or it could be other documents,
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but I want current document,
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and this is the one I want right here,
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OK?
-
The face I want to apply it to is this face.
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Oh,
-
this is really great,
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OK.
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So,
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now
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we just need to adjust its position a little bit.
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OK,
-
I can grab this.
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OK,
-
good.
-
I can grab that and move it.
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I can also grab this and move it.
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OK,
-
and I think what I'm gonna need to do is look at this thing just exactly,
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oops.
-
Let's
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undo that piece,
-
OK,
-
I'm gonna hit good on this for a second,
-
and I want to look directly on
-
and see that I'm just off a little bit on some of this.
-
So, I'm gonna come in and double click my decal.
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This brings me back in here
-
where I can change some of these numbers.
-
OK,
-
let's see what happens if I move this this way,
-
which way does the number change?
-
OK,
-
so we're gonna be right around 2.
-
OK,
-
1.9 actually or 1.85 maybe minus 1.85.
-
OK,
-
and then I've got to shift it up just a little bit,
-
and it looks like the decal.
-
It doesn't match the cutout exactly.
-
That's OK,
-
this is how it would basically be
-
in real life.
-
Gonna move this up a little bit.
-
OK,
-
right about there.
-
And then I can see that,
-
you know,
-
I have to make some choices about how I want this to be,
-
so I'm actually going to move this over to
-
minus 1.9.
-
Yeah,
-
I'm just gonna leave it at that,
-
OK?
-
So, now
-
what do we have?
-
We have our badge with the actual printing on it,
-
which looks amazing.
-
OK,
-
now we're gonna turn our top cover on.
-
What
-
do
-
you...
-
This
-
is looking pretty,
-
this is looking pretty amazing.
-
I absolutely love this.
-
I feel like we've done a great job
-
getting to this point.
-
And I'm proud of you for sticking with it and for taking some learning
-
and trying to understand what's going on here.
-
This is a
-
good time to point out just two other things that maybe I think are interesting.
-
One is that when it comes time to wanting to take a good screenshot of something,
-
it's good to come over here into this thing and choose perspective view.
-
OK,
-
now it looks a little wonky,
-
OK?
-
But this is more like what this would actually look like.
-
Meaning the things that are further away from you are filtering,
-
or like tapering down,
-
OK?
-
So,
-
I would say that right there is a pretty good screenshot
-
of this thing,
-
like that.
-
OK,
-
next thing is just for your own
-
sort of curiosity
-
and interest,
-
it would be cool if you went and figured out why is it say B and A and not A and B.
-
This has been a giant
-
sort of historical
-
debate with a lot of folklore
-
within the Nintendo community
-
about why it's B and A and not A and B.
-
OK,
-
way to go on getting to this point.
-
Hopefully, this video gave you a little bit of guidance,
-
showed you how to work through in
-
context modeling,
-
which is a beautiful thing,
-
a beautiful thing and facilitated by Onshape.
-
This is really,
-
really great.
-
You also saw what happens when we know we need to do something like applying a decal,
-
but we can't quite remember how to do it.
-
We used the search tool we found decal, like immediately it told us exactly what
-
to do and we just went on and did it and that was honest.
-
I
-
haven't put on decal on for quite a while.
-
I didn't remember how to do that and I literally just went in and had
-
Onshape help me with that.